REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> (places ImpDoorExtHoleDoorLoad01 "Wooden Door" in GRUP Cell Persistent Children of AbandonedPrison01 "Abandoned Prison" ) REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle ->(places FarmBTrapdoor02 "Trapdoor" in GRUP Cell Persistent Children of DarkwaterCrossingGoldenrockMine "Goldenrock Mine" ) Checking for Errors in AKSkyrimUnderground.esp Immersive Citizens - OCS patch (open cities)Ä«ELOW ARE THE XEDIT ERRORS ( Probably can ignore the abandonedprisonCELL in SKYRIMUNDERGROUND as I'm almost certain that's the same cell as Alternate Start) This is my current load order for the mods that matter: These mods obviously conflict and theres no going around that but I just want to make SURE they are in the most beneficial order.Īlso any insight into the errors of xedit, mainly the navmesh ones and if they would cause crashes or just "simply" result in empty voids in my game where something was replaced. This is the bottom half and the only parts that give me errors in ådit. This is asking a lot but could anyone help check this short load order (of my entire 160ish pugins).
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