![]() Hills - (default) Normal Hills, Groups up to 2 - Few to Many Hills with different groupings.Random Option ![]() Mountains (Peaks) - (default) Some Peaks, Groups up to 5 - Ranging from None to Extreme with different groupings.Random Option but doesn't inclue the extreme for that One Tile Islands Allowed - (default) No - Yes or Random Lonely Islands - (if possible, default) 3 Islands - several settings here. Land near Pole Ice - (default) sometimes -Never is the other option Percentage of Ocean - (normal) More than 60% - from less than 30% to more than 90% with Random selection, too. Continent Scattering - (default) Rare Small Islands - dfrom no islands to many Continent Shape - (default) Unpredictable - snaky to round with differeent things between Continent Distribution - (default) Smart Selection - don't really understand this, but I think it is about where on the map is the continents and how close to equator ![]() Continent Separation - (recommended) Min 3 water tiles - several setting, depending on map size and if you want early or later game contact. ![]() Continents - FT Random (1-5 continents). Map size overide - Default -> use selected map size Map Size: Standard or Large, depending on how many real players we get Map Settings: I like the C2C_Planet_Generator_0_68 script ![]() O.k., might as well get some of the options hammered out. ![]()
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